Ho Math and Chess Invents Network Computing for Elementary Students

By: Frank Ho
Ho Math and Chess Invents

Network Computing for Elementary Students

 

Frank Ho

 

Ho Math and Chess Learning Centre

 

BC certified Teacher

Vancouver, BC, Canada

www.mathandchess.com

 

The future belongs to a generation who understands how to process information and the information might include digits, bytes, numbers, graphics, images, languages, symbols, equations etc.  How some or most of this different nature of information processing can be taught to kindergartners or primary students when they are learning arithmetic?

 

It is not an easy task that is why there are so many different types of stand alone worksheets, namely logic, patterns, mazes, crosswords.  These worksheets are created without interrelations to each other. This kind of       isolated information processing is no longer reflecting the real world the young generation is facing today or they will be living in the future.

 

The computing world children are facing today is a much like a rich tapestry, where a diversified fabrics and colours are integrated. Children today are absorbing not just numbers but an array of information like image, sound, music, symbols, spatial information, or even abstract ideas all bundled together and delivered through many types of media. Children today are not happy just working on pure number drill without any other stimulus or motivator.  Realizing the importance of having fun while lear
Educational philosophy
ning, Ho math and Chess has been embarked on a important teaching philosophy that is to integrate chess into math worksheets so that children can learn math while having fun.

 

Started out as a math and chess integrated learning center, Ho Math and Chess has further advanced its teaching philosophy into Network Computing that is to create a special synergetic effect by integrating arithmetic basics computing, chess, mazes, and information processing all in one worksheet. This is accomplished through its own proprietary technologies (patents pending) such as Geometry Chess Symbol, Frankho Chess Mazes, and a brand new chess training set.

 

With this new invention of Ho Math and Chess Network Computing worksheets, a child is acting as a data warehouse manager and sorts data through a variety of tools namely chess, symbols, spatial relation, logic, comparison, tables, patterns, mazes, computing etc. by networking all kinds of information together. Only when children have successfully followed through instructions (SCL) and, as a result, created a question themselves, can a solution be found at last.

 

In Network computing worksheets, the questions are not written out for children but must be mined (after children observing how data is moving) through data warehouse (mazes), and answers must be computed by following a series of spatial relations and then analyzed using logic to reach a conclusion.

 

Ho Math and Chess Network Computing trains children not only their basic computing ability but also train them to be an astute data warehouse manager or an excellent data miner by developing their problem solving ability and critical thinking skills.

 

Ho Math and Chess Network Computing provides education and also entertainment value to get young children involved in the future world they will be facing.    

Frank Ho, a Canadian certified math teacher, coined the learning centre term Math and Chess and he also founded the world's first math and chess learning centre by creating the world's first math and chess integrated workbooks for elementary students in Vancouver, Canada. He invented Frankho Symbolic Chess Language, intriguing Frankho Chess Maze, and also an unique new chess teaching set. He published math and chess teaching theoretic basis in a Canadian math journal. The USA Illinois research data has shown statistically significant that Ho Math and Chess teaching method increases children's math marks and also improves children's critical thinking skills. The Ho Math and Chess Teaching Set can improve children's memory by playing half-blind chess. More details, please visit www.mathandchess.com.

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